The mood and the artistic direction are out of this world, congratulations. The mystery is here, but I feel like the game is keeping a bit too much from us. I would love to see more to keep my interest. Very good work and good luck for the development ! <3
just played the demo on my stream, i loved this and the art style.. never seen anything like it & was in awe. I hope theres plans for a full game release <3
want my afterlife to look like this game, this isn't just a game it is a piece of art what must be finished, everything is really great about this game i think i does not need any action, atmosphere is all in this game which is perfect but please, make it lasts longer
Just played the demo on steam. Amazing visuals. Got the green light (fireflies) and after that I got attacked by one of the skeletons and then I didn't know what to do. Couldn't drop down on the cliff, no directions, no map. Got tired of walking around aimlessly. Perhaps it's just me. I would add a map at least.
The game has an amazing visual, and with the design and animations of the main character, I got high the whole game. But I just got tired of walking after 5 minutes, and there are few interesting things on the way. I hope that the game will be great in the end
I dropped this after reaching the first campfire. Cool premise and aesthetics, but as far as I played, it was a walking simulator with practically no freedom of movement - there is one narrow path forward with an occasional dead-end side path holding a collectible. The underground section was absurdly dark, and tinting the light to get even darker if you take damage is just cruel. I alt+F4'd after seeing my character slowly throwing memories into the fire one at a time, and realizing I'd have to sit there for every single one I'd picked up.
like the new revised demo ! but i like this game since demo1 where i really liked some daylight setting , and the new area past the campfire reminds some
This game has some potential. art and environment is good, but unfortunately there's nothing to do in the gameplay. Just walk from point a to b, rinse and repeat. I get it's a demo but i felt more could of been added to it to bring in more attention to it. Decent job guys, but could be better.
I really dig the art, atmosphere, controls, and animations! All great!
However, as the game currently stands, the play-time of this game is HEAVILY artificially lengthened with long narrow uninteresting pathways that have you go back and forth over and over again.
This game does seem to have a lot of potential. I hope these issues get remedied somehow in the future that either shorten these areas, or make them much more interesting.
The idea of a gothic medieval version of Mandy, with a lot more melancholy than heavy metal, is wonderful. Loved the demo - are then any plans for console too? I know a fair few people who love this.
so I finished the demo. The atmosphere and sound design was cool. The environments are fantastic, it really felt like I was wandering the woods that I would when I was a kid. At the moment it does feel like not much is going on and it's just a walking simulator. I noticed that you can attack if you hit spacebar so I'm really looking forward to when combat is implemented. you have something really special on your hands here and I'm excited to see what's next for this game. Keep it up!
Hi, I'm a Game Dev Lecturer based in the UK. I really enjoyed playing this demo and look forward to purchasing it upon release. If you're receptive to any constructive feedback, please feel free to message me at alan.stewart@chi.ac.uk. But also totally understand if you're up to your eyeballs in feedback so feel free to ignore :) All the best with your continued development and keep up the great work.
the art style with the dithering looks absolutely incredible, i'm obsessed with the atmosphere!!! i couldn't help but just keep complimenting how cool it looks. i think backing the camera back a bit would make it feel nicer with the angle being used here, as it's only like half of the screen currently. otherwise, great demo, kudos!
hi Acorn , big fan of the old demo here , i think i kinda like the old autumn day setting more , but also this one is very good! even more eerie ; what can i say ? i like this game , unlike most people , i like the walking simulator setting ;) something i would really add is few more sounds like winds and a breaking branch... some things like these , to add even more to the amazing atmosphere .
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It has been officially over a year that I am following this game. Hope the finished game releases soon. Good luck dev!
yeah, me too
the goat from the games🦇🩸.
The mood and the artistic direction are out of this world, congratulations. The mystery is here, but I feel like the game is keeping a bit too much from us. I would love to see more to keep my interest. Very good work and good luck for the development ! <3
just played the demo on my stream, i loved this and the art style.. never seen anything like it & was in awe. I hope theres plans for a full game release <3
I'm happy to see this is still here. I played the game almost 4 years ago. How far is this in development?
want my afterlife to look like this game, this isn't just a game it is a piece of art what must be finished, everything is really great about this game i think i does not need any action, atmosphere is all in this game which is perfect but please, make it lasts longer
Just played the demo on steam. Amazing visuals. Got the green light (fireflies) and after that I got attacked by one of the skeletons and then I didn't know what to do. Couldn't drop down on the cliff, no directions, no map. Got tired of walking around aimlessly. Perhaps it's just me. I would add a map at least.
The game has an amazing visual, and with the design and animations of the main character, I got high the whole game. But I just got tired of walking after 5 minutes, and there are few interesting things on the way. I hope that the game will be great in the end
Add some sort of action mechanics and you got a banger
New Demo is nice, this is an adventure game, not a souls game, i think people are confused lol
Full Demo NO Commentary
walking simulator
I dropped this after reaching the first campfire. Cool premise and aesthetics, but as far as I played, it was a walking simulator with practically no freedom of movement - there is one narrow path forward with an occasional dead-end side path holding a collectible. The underground section was absurdly dark, and tinting the light to get even darker if you take damage is just cruel. I alt+F4'd after seeing my character slowly throwing memories into the fire one at a time, and realizing I'd have to sit there for every single one I'd picked up.
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i loved the game especially the end with the purple-pink forest also why did the skeletons give me backshots lol
/editlike the new revised demo ! but i like this game since demo1 where i really liked some daylight setting , and the new area past the campfire reminds some
I couldn't finish it.
It seemed interesting at first but it was just a walking simulator with no guide at all to tell you where to go.
I really dig the art, atmosphere, controls, and animations! All great!
However, as the game currently stands, the play-time of this game is HEAVILY artificially lengthened with long narrow uninteresting pathways that have you go back and forth over and over again.
This game does seem to have a lot of potential. I hope these issues get remedied somehow in the future that either shorten these areas, or make them much more interesting.
Great job otherwise!
I love the art style you created with this, great job
The idea of a gothic medieval version of Mandy, with a lot more melancholy than heavy metal, is wonderful. Loved the demo - are then any plans for console too? I know a fair few people who love this.
so I finished the demo. The atmosphere and sound design was cool. The environments are fantastic, it really felt like I was wandering the woods that I would when I was a kid. At the moment it does feel like not much is going on and it's just a walking simulator. I noticed that you can attack if you hit spacebar so I'm really looking forward to when combat is implemented. you have something really special on your hands here and I'm excited to see what's next for this game. Keep it up!
Hi, I'm a Game Dev Lecturer based in the UK. I really enjoyed playing this demo and look forward to purchasing it upon release. If you're receptive to any constructive feedback, please feel free to message me at alan.stewart@chi.ac.uk. But also totally understand if you're up to your eyeballs in feedback so feel free to ignore :) All the best with your continued development and keep up the great work.
the art style with the dithering looks absolutely incredible, i'm obsessed with the atmosphere!!! i couldn't help but just keep complimenting how cool it looks. i think backing the camera back a bit would make it feel nicer with the angle being used here, as it's only like half of the screen currently. otherwise, great demo, kudos!
hi Acorn , big fan of the old demo here , i think i kinda like the old autumn day setting more , but also this one is very good! even more eerie ; what can i say ? i like this game , unlike most people , i like the walking simulator setting ;) something i would really add is few more sounds like winds and a breaking branch... some things like these , to add even more to the amazing atmosphere .
wish u the best man!