The tone of the game feels great to me even tho it was a demo I was completely immersed in the story, They detail in all the small sound were great, I think im going to play through the demo a few more times! How can I help???
Of Love and Eternity
A downloadable game for Windows, macOS, and Linux
This game is currently a work in progress
Do you feel that? It is the void. It surrounds you. It crushes you as though it were the deepest darkest ocean. You feel as though you are falling from a dream. A dream with no end in sight.
It is with my sincerest regret to inform you that you are dead. Murdered in fact. Your life was taken in this most unnatural way and so your soul will wander the void as nothing more than a lost and broken memory. Somewhere beyond this unfathomable expanse is the fractured soul of your beloved who has suffered equally so. Two parts of one soul set adrift in this impossible abyss and left to wait for the malevolent grip to loosen.
When that time comes, your souls will not pass on, but instead fall from this place to somewhere in between. A world of the damned where those who stray are lost. Where dwell violent and wicked spirits that have long been abandoned and those who wish to see you join them.
Only by reuniting with your true love may your souls become whole and ascend from that purgatory. Do you hear it? It beckons. Damnation awaits you. Both you and your beloved.
Of Love and Eternity has been a work of passion of mine for the past few years. It started as a feeling, then became a story, and now this game. While merely a short demo as of now, I hope that it conveys enough of my vision to capture people's imagination.
This demo serves as an alpha stage or vertical slice of the game's systems. There is still a lot to improve here but I feel that I have the bones to start adding to in the future. There are a total of ten parts planned with much of that content already created, however I want to know what people think of this first part so I can have a better sense of direction.
- WASD (or Left Stick): Movement
- Mouse (or Right Stick): Camera
- Shift: Run
- Space (or X Button): Attack
- Left Ctrl (or Left Bumper): Switch camera
- RMB (or Right Bumper): Zoom camera
- Esc (or Start Button): Pause menu
- (Menu) E (or A Button): Submit
- (Menu) Esc (or B Button): Cancel
For anyone who fell in love with the music like I did, here is where you can find more on the creators:
|Platforms||Windows, macOS, Linux|
|Made with||Unity, Maya, Adobe Photoshop|
|Tags||3D, Atmospheric, Dark Fantasy, Halloween, Horror, PSX, Retro, Singleplayer, Skeletons, Survival Horror|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Gamepad (any)|
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I got a notification telling me the game got a new update but there's nothing saying what it is. Does anyone know?
You must have been notified of the new devlog post I made the other day. No new updates to the game itself, sorry to say!
So, it's supposed to be some kind of Dark Souls clone? Not that I'm trying to insult you or anything (why would comparison to a highly successful game series be an insult anyway?), just trying to get some context.
Can't play demo. everytime i try to start the demo it keeps crashing and i don't know why.
Anyone have trouble running on Mac? When I download I'm not getting a zip file, just an application (Intel) file
Love the way it looks and sounds. Looking forward to seeing more of this. PS. is there any way to invert the right stick? Pressing up to look up feels very wrong.
Cool atmosphere. You're missing out on a lot if you choose to camp for the night. But it's really easy to get lost for a long time in the dark. It would be nice to have a few clues to help you go the right way. Some of the dither options in the menu are downright unusable and on Linux the esc. key doesn't bring up the menu. I enjoyed playing quite a bit.
Absolutely dripping with atmosphere, so much so, that you feel each and every step you take, which is also due to the slow and methodical animations (god, i love them so much). To anyone scrolling through the comments hesitating on downloading the game, please do so, it's a big recommend to anyone who has a PC to run it... or if you really like the PAL cover art of resi 4.
This demo was pretty short, but it really showcased the devs ability to make an aesthetically pleasing and atmosphere drenched game. Good job
when will the full release come out? this was really fun im looking forward to the full release! also will we get weapons, or will it be a walk sim, any inspiration from dark souls? keep up the great work g familia :D
achei muito bom o trailer e muito boa sua ideia assim que tiver tempo irei baixar para testar e talvez tentar dar alguma ideia.
pelo vídeo e pelas fotos ele aparenta ter excelentes gráficos e uma boa trilha sonora.
I just watched the trailer and while the graphics and sounds look great, I was honestly much more interested in playing before I saw the trailer. The opening cutscene is really cool and I loved how it set up the story but after that I watched ten minutes of aimlessly walking around a forest, apparently looking for scene transitions? And all of that just to be killed in the most awkward way possible by an extremely annoying looking enemy type. Then it says at the end that that's the end of the demo! Why would I play the demo then? The game looks cool but the trailer is honestly terrible. Again, great job on the visuals and sound, it really creates a fantastic atmosphere. I'll follow to see how it looks in the future but definitely in spite of the trailer rather than for it.
Loved the game! Hope you don't mind that I streamed it and made a video! The graphics and music were very good (big fan)! Loved the atmosphere, the sounds had me going and the cutscenes looked nice too. Overall, I loved it! Great demo, I hope to see the full game soon!! The big skeleton Boii at the beginning caught me off-guard, thought he was mean.
i really loved the vibe, camping at night was eerie and when something came running out of the darkness towards me i shit myself (figuratively), i must have missed all the enemy encounters with qte's that people are talking about though, i liked the feeling of being lost in the forest, however i do think subtle clues to guide the player where they need to go would be helpful, all in all i really enjoyed this demo, just a shame i didnt get to experience everything the demo had to offer
This is great
Immaculate vibe, would love to see the finalized game!
The mood is top notch! It looks very interesting, however I'm a very clueless player and so I got lost a lot. It would help to add some variety to the paths so i know where i am, and also stronger visual clues as to which way will advance the story. Subtitles when characters talk would help a lot as well. Can't wait to see what you'll make of this!
imo gameplay before aesthetics. it looks super unique and eye-catching. but it's not really a "game". more like a visual novel. which is fine. but not what i expected.
Amazing game, one of the coolest things I've played in a while. Keep up the great work.
Why the Linux version have more bytes, anyways thanks for native Linux support and I use Artix btw
i loved the the game
the graphics are great. very promising, and i love the way the player moves.
*Minor Intro Spoilers*
Maybe I don't see what other people like. But I'm going to give my thoughts. I don't like it.
The art style is beautiful, low-res but aesthetically pleasing, the voice acting is nice, although skeleton through me off (lol, models for the characters are amazing, but there's alot I don't like.
Dither by default - turned off immediately
Walking sim - I thought at the beginning, 'Ok, Scottish Dark Souls game, no problem, Dark Souls is fun' I thought I'd end up with a weapon. No. Instead I collect fireflies, walk through a forest that gets me lost, and an enemy jumps on me. then without telling you a control a bar pops up, which I'm guessing is a skill check? Now, luckily, I found out spacebar is punch...it did nothing in the bar though
So maybe I didn't get far enough in...but I don't want to. I'm not pushed to want to carry on going, for all I know I could be strolling in a forest for 20 more minutes. I just...don't like it, but hey, I don't have to like a game for it to be enjoyable for others or the creator, so keep making people who are into it happy
Well it is just a demo and since you do play as a knight I'd bet you'll get weapons later on in the game. I wouldn't judge a game fully based on it's pre-release demo but that's just me.
I loved the visuals and I'm into the dithering but in regards to the gameplay I felt the same way. Maybe I missed something but I felt that when I was walking around getting lost at the beginning I started losing interest quite fast. When the first enemy showed up I just got jumped on and lost most of my health trying to figure out how to do the quick-time event. Now maybe there's a way to fight the skeletons but it seemed like you just had to get leaped on and win the quick-time event and that just seemed really boring so I stopped playing.
Replaying the demo today and there is one thing about the game i take issue with. its no deal-breaker, merely a minor gripe. the voice of the skeleton creature does not match its appearance. at least to me. there's way too much of a juxtaposition in my opinion. very solid demo in every other regard though, and I'm still looking forward to the finished product
I need more! The demo alone is a masterpiece! You have amazing talent. The design of the creatures and characters are so cool, and you create such an amazing atmosphere with their presence. The forest looks and feels very real despite the low-poly graphics, which I think serve the environments incredibly well. I can't wait to see more of this.
Really love the atmosphere. the look was really nice as well. Im looking forward to seeing whats to follow
love the art style, the music, the sound effects, the camera, the animation and this demo was a great showcase of all that, though i would like to see some combat, i think this game would fit well with it. and i'm assuming so much is planned already, i just long to see how it would look like in this game.
Combat would fit perfectly in the type of environment this game (demo) displays .
9/10 for what vision i see for this game's future (if any) by playing this demo. Liked everything about it, except maybe that i want to see more of it, and the demo certainly excited me but didn't quench that immediate thirst by just walking in forest.
would def consider giving you all my money if a game where to come from this.
Aesthetically I love it already. I plan to download it as soon as I get home tonight. I'll write further feedback!
Why Linux have more MB?
I really like the atmosphere this game creates, and for whatever reason the walking animation is very satisfying. 10/10
I hope in the future updates I can hack and slash my way right through end lol.
p.s game starts at 10:51
Wow it looks very nice 😍
Tried out the demo!
Great work, I would love to play the full game!
So compelling and just beautiful! When can we expect more?
Amazing demo, hope the full game got a lot of story! Also try to fix the bug of the camera go in to the walls and see the void! Love the sounds and the atmosphere
Hey I played through the Demo twice and I just wanted to let you know that it was really freaking cool to play through, I loved how the game looked, the music went in hard, the atmosphere of the game was scary and calm at the same time, hearing ever step you make through the mud and hearing creepy things in the distance was terrifyingly awesome, the monsters at night were creepy. I wish the demo was longer and that you could fight the monsters with a weapon or even a shield, More npc please. I can't wait to see the full release of the game I wish you guys all the best! p.s. here is my gameplay
The graphics are truly amazing; i've never seen anything like this before. Really wonderful. Gameplay wise, there's not much here. A walking simulator more than a game. Still great, but I hope the final product is rich in story and atmosphere to compensate