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It's so beautiful! Everything about this game just looks and sounds magnificent and I can't wait for the full release! 


Brilliant. It is so different, but so beautifully made. Looking forward to the full game.

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Why it got all trendy to make games in fucking 240p


Because it looks cool owo

A unique concept, amazing art and music. Can't wait to see the full game!

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What an amazing looking game. Very cinematic, looking forward to it.


This seems super cool so far! I didn't encounter any combat, but the aesthetic and world-building has me super interested. Props to the developer! Can't wait to see more of this.


Really cool looking game so far. Had a bit of trouble with the fighting 😂

amazing everything! Cutscenes, audio design, graphics, art-style, I love everything. I just have an opinion on the big skeleton voice, I imagined a very rusty voice, pausing every 2 words, like that... but thats just my opinion. Anyways, continue the good work!

I cannot begin to tell you how absolutely enraptured I am by this game! The very SECOND I saw this knight flying through space I fell in love. You've really got something great going on here! Can't wait for more!



this art style is dope AF


I absolutely *loved* this demo! I think it shows through the hardcore fan-girling 🤣

But seriously, this was a fantastic way to whet my appetite for the project as it grows. Great work! 😊


Made a video


hello this is good stuff but the graphics is old

I think it was intentional, to try to give it the aesthetic of a lost ps2 game

Hey there ^-^

I was wondering how do you make the game stop spinning ? it keeps spinning both keyboard AND gamepad. Would love to play your game. <3

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I little short demo full of potential that you and Michael Berto put together! I loved the aesthetics, combinating a retro ps1 look and a ambience sound design that really sold me the eerie atmospheric of the nether realm. I am really curious about how you will develop the narrative of eternal love and post-life. The visuals are simple and beautiful, the design is great, the sense of dread is palpable - very very good ambience!
In short: congrats! These kind of games renew my energy to porsue my own little projects, being a example of how awesome an indie project can be.

In the subject of criticisms I have some:
- The movimentation controls are a bit cluncky, so is a little off to move around and I always was aware of the controls
- I agree that the audio mixing should prioritize voices to keep clear the understanding of the scene (but subtitles would help to aid this effort)
- The level design is too much straight forward to me, it seems that you only could take simple paths and walk for a long period admiring the gourgeous forest - could be nicer to make a broader kind of navigation, to allow the player to sense the creep and navigate with caution... a straight line gives reassurance to a tranquil journey.
- Menu navigation should be checked out, multiple times the menu opened and multiple options were selected (for example).

I will look forward for updates and keep the good work!


I was trying to take a break after the demo disc, and then I see this. Its like you crawled into my dreams and made a game :-O

No Commentary 

I have played this game on my potato laptop, on the fastest quality settings, with the ditter turned off - the game still looks amazing, the problem with it that i had was that i have had nothing to do in this game, i have just run, collected fireflies, made camp, then went to proceed and whadda ya know: end of demo... whuuut? also as others have pointed out - focus on the audio, visually, even the animations, it looks perfectly balanced and the game has an art set of its own, but there is no gameplay, add more stuff to do.


Before I begin, let me note that this game is perhaps not quite my style of game, and thus that my thoughts below should perhaps be taken with some salt.

That said, having played some of the demo--the reason for the "some of" should become clear soon--I would like to give some feedback:

First of all, I really like the aesthetics of the game. Gloomy without being dull, retro without being ugly, and overall lovely and atmospheric.

I similarly rather like the lore and setup presented as far as I got--there's a nice tragic romance to the whole thing, which I quite appreciate!

That said, I did find the early maze-like forest area to be a little unengaging after a time: while I liked the overall feel of it, there was fairly little to do or see (that I found) for a fair bit of exploration.

But that wasn't a major issue at all.

What stopped me, in the end, was the combat. (Or at least a violent encounter; maybe there was other combat elsewhere or later.)

In exploring, I encountered a strange creature, like a nervous system stripped of its body. It attacked me swiftly, overbore me, and proceeded to hammer on my prone form.

Something flashed up on the screen to the right. Perhaps due to the urgency and surprise and haste of the moment, I didn't get a good look at it--I was focussed on the creature on top of my character.

But seen just outside of my central vision I thought that it looked like an arrow, so in haste I tried a few upwards-motions. (At least of my mouse, possibly of key-presses--I forget.)

This, of course, did nothing, and I was killed.

I recovered, returned to the world, and had another shot at the encounter.

I realised--whether this second time or after--that the thing on the right wasn't an arrow, but a "press the button in this range" bar. I tried to match it--tried multiple times--but never did get it to work. I'm not even sure of which button I was supposed to press, and thus whether I was pressing the right one.

(I also had a few shots at punching the creature as it approached, to no avail.)

Eventually, I gave up.

Now, having the learning of a combat mechanic be achieved via experimentation isn't a bad thing--not at all.

However, the process of resetting the encounter is rather lengthy--long enough that it very much acts against rapid iteration and through it experimentation with the mechanics, for me at least.

On top of that, on returning to life one has only one health-point, meaning that after the first time one gets only one iteration of experimentation per death.

(Let me note here that I actually rather like the whole death-and-return sequence. I just think that it's at odds with experimenting with a mechanic that kills one quickly.)

And finally, there was little feedback (that I noticed) in the mechanic to tell me quite what I was doing wrong--was I pressing too early? Too late? The wrong button entirely?

All of this made the process of figuring out how to progress a little frustrating and difficult to carry out for me, and as a result I eventually set the game aside.

Which is a pity, as I was otherwise enjoying it.

For one, the business of either giving or taking "soul" to the dead that I find makes for an interesting choice, and fits nicely with the overall atmosphere.

All the above said, overall, from what I see, the game is a solid one and well-done! ^_^

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Pretty game, a little short but yeah it's a demo so it's normal, i just have 3 bad points to say, the first one is the audio mix, you can barely ear the voices (Maybe you can add  subtitles or an option) the next one is just a little bug with the choice, the game selects 2 options (See pic) the last one is just a gameplay logic (Maybe cause' i'm stupid) can you please add the choices "Continue anyway" or "Go back" for the first jump (at the beginning) cause we didn't understand "I can jump but i can't go back" but "I can't jump if i can't go back" Maybe it's just me btw... Rank : 4 Stars (Demo) ! 

The visual style and the atmosphere is just awesome.

that was dope. I really liked the camp for the night thing, and the vibes and aesthetic are of course amazing. Curious how/if combat figures into this game, and what the jar of fireflies is all about.

[Insert russian words]


Тору делает шмыг.

Legit, although the most unusual choice of words.


Сумна історія про скелета і кохання. Гарна картинка, та гемплей. Незважаючи на прямі коридори та невелику тривалисть демо .. було доволы цыкаво.


This game has some good potential. I loved the set up for the story and the graphics. It also has good atmosphere, multiple branching paths, decent voice acting and good sound effects. I'm definitely looking forward to the full game.


let me get into the conga line of fans. It was but a teaser but it still got me very interested in the game. I love the look and the atmosphere, I think the sounds are very effective (and raised my interest a lot, like, who was that by the cemetery)? I really hope, we'll get to see a next chapter, soon, because I want to find out about the well, the horse, the laughter, the spooder, EVERYTHING! 


This is a great demo. I look forward to the full game.

Here's my channel for other games I have played.

Beautiful demo! Hope to see postmortem of some kind after the release ^^


I'm speechless! This game looks and feels incredible. you're making all the right design choices, I think. Nice fluid motion with the character movement, too. This is definitely a game to watch for.

Much appreciated! Thanks for sharing your playthrough and before-and-after thoughts on the game.


okay I actually loved this game 🤣 this was a lot of fun! And I loved the ability to customize the pixels and the colors!! Hess my video if you want a good laugh!! 


Great video! I love your commentary and editing. Very fun :) Also some good insight on a few of those bugs I'm working on...

Thanks for sharing the playthrough and I'm glad you liked!

It is so good even though i have no idea of what is going on i kind of want to see more of this demo

Thank you! More to come :)


Мне дэмка понравилась,так держать. Жду релиза


Thanks for sharing your playthrough and I'm glad you liked it!

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I'm absolutely in love with the visuals and setting you've put together. This demo looks gorgeous and super promising, but is there any way I can increase the framerate? I'm running on windows 10 and the game is suffering from really bad input and audio delays for me. I'd like to know if there's any way to fix this?

I'm happy to hear you are enjoying the style of the game :)

About the lag, there aren't a lot of options to adjust the quality now but when you launch the game, you can choose between a couple of presets in that little window. I haven't tweaked the presets in a while so I can't vouch for the results.

Other than that, you may lower the resolution. With the dithering enabled, the quality difference shouldn't be noticeable.

I'll continue to find optimizations so keep an eye out for updates if you like :)

incredible work so far. the way the campfire scene is implemented is perfect. it was astonishing to see. even though influences show through, i love that it's quite idiosyncratic. been following on twitter and was surprised to see a demo!

feedback: -the mouse cursor would appear on the menu option when i'm using the controller, and it often hovered over 'yes' while i could also 'hover' over 'no' with gamepad. maybe the mouse can be disabled until it's being used. -mapping the 'quit to main menu' button to B (xbox) is a strange choice, but i assume it's going to be a menu? -i really wanted to hug/kiss the big skeleton. :OP

thank you for this amazing experience.


Great feedback and I appreciate you took the time to tell me. I made myself a few tasks to approach those things in the future.

Also, it's important for me to know your feelings towards the messenger. I'll take that down in my notes.

And I'm really happy that you had a good experience with the demo. It's encouraging to hear :)


I realllyy liked this demo, good job dev and good luck on the full release :) 


Loved watching through this :) Great commentary! You bring up a lot of important skeleton related questions...

And thanks for the shout-out!

Rip Albert.

Absolutely amazing! cannot wait to play more.

I watched ManlyBadassHero's lets play of the game and im really interested in it! So far there's a lot of walking but I find the graphics really pretty and the atmosphere is great.

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I liked the demo very much, I love the atmosphere. The characters' animations are very complex, good job. I am looking forward to more!

eu amei o jogo ele é muito lindo

This Game I Played To The Music Of Bonnie Tyler , And At The Same Time I Find This Game In My Opinion To Be The Second Game I Wish Could Come Out This Year.


Excellent choice and we'll just have to see :)

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